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Artwork and Projects

White Rocks

On this project, I was the lead level designer and environmental artist. The concept for the game was a 4-player versus game where the player must collect a ball spawned at the center and hold it within given zones on the map in order to gain points while avoiding the other players from stealing it from them. For my map concepts, I aimed to make each map distinctly different from one another while incorporating a factor from the environmental elements. I designed the structure of the platforms to be open for players to take multiple paths to reach the same areas creating a bigger challenge when the player with the ball tries to avoid the other players. 

Squizards Logos.png
Outer Space Map.jpg
Lava Map v.2.jpg
Ocean Map.jpg
Sewer Map.jpg

Master Ulric Scene

Master Ulric is a character concept of mine that was designed to live in a world that I, the designer, wanted to create. I decided to design this scene with my character to encompass the feel of the world I imagined he lived in. I used the colors in the image to draw the viewer's attention to the main character first then guide their eyes through the rest of the landscape. In this world, my character is an explorer so I wanted to give the feeling of that with the position of the character and the ancient ruins being the second thing that I hoped to draw the viewer's eyes to. 

Final Rough.jpg
Escape Room.png
ed room.png

This was my first 3D model environment. I wanted to create a scene that showed a sense of rush and chaos and the aftermath of someone who recently fled that room and to make the room feel like whoever lived there was paranoid and secretive about what they were conducting. I used the boards on the windows to make the room feel more off-grid. The papers and drawers in the scene I placed to show a sense of urgency from whoever lived there fleeing the room down the escape hatch in the corner. 

Master Ulric
Character Concept

Master Ulric.png

This is my character concept for my character Master Ulric. I designed this character as a mentor within the world I was creating. I wanted the character to keep a sense of secrecy as a way of hinting at the unknown amount of knowledge and wisdom he holds. I started with body silhouettes to see what body really fit the world and the characteristics I wanted to incorporate. I also created a pet for him named Ruppa. Ruppa is the opposite of Ulric being very energetic and loving towards the main character. I used certain colors that were friendly tones to emphasize that he was a good guy. I designed a level progression for his satchel that he carries that would be upgraded along with the main character throughout their quests. 

Character Final.png
Baby Ruppa.png

Coming Soon...

Dodge of the Decade

Currently, I and another artist are working on our next project called Dodge of the Decade. This game is a classic dodgeball game that we hope to give an interesting feel through our art. I am in charge of level design and environment art. The theme is going to be designed around the idea of a dodgeball tournament that has brought characters from throughout the timeline to play against one another to see who is the dominant era. The environment is going to be 3d modeled and rendered while the characters are going to remain a 2d sprite. My other artist and I have spent the fall semester of 2021 coding the game in Unreal Engine and are focusing our efforts this upcoming semester on the art aspect of our not-pretty coding work.

Dodge of the Decade.JPG
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